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Justin Frankel, creator of Winamp, GNUtella, etc. launched a project called Jesusonic. The Jesusonic is a new concept of full configurable effects processor. Jesusonic has two sides, hardware and software. The hardware one is a DSP with a keyboard, screen and many buttons. There are two hardware versions of Jesusonic, the cross-form CrusFX 1000, and the more practical SKULR 500. The software one is a classic effect processing program but with all the new and brilliant features of Jesusonic.

Jesusonic CrusFX 1000

Jesusonic SKULR 500
It allows you to create groups of effects, save them into one preset and raise this preset whenever you want (for example you select reverb, chorus and little flanger and save this as MyPreset1 so while you are playing you can change to MyPreset1). It also allows you to connect one event to another (triggering), for example, when volume is at a certain level apply the tremolo effect, and also allows to (I love this!) create your own custom effects with the integrated effects code editor and the Jesusonic keyboard. The new effects will compile on the fly and there’s no need to wait to check if your new effect is awesome or you better start again.
After playing a little with it, I must say software version is great: it is easy to use and it’s fast to add new effects, maybe the only bad thing is the user interface, altough I like it because I prefer functional things to prettier but useless things. If they want Jesusonic to have a big audience they need to improve the interface.
Here you have a screenshot of Jesusonic software version with a Fender Deluxe – Marshall Stock 70 amp emulation, a 400 ms delay and a 15 ms length chorus with 1 voice and 0.5 Hz rate.
click to enlarge
The effects edit option provides DIY lovers with the possibility of creating new effects or modify existing ones to give them a new sound. The edit screen seems like a typical console editor (like VI, mcedit or nano) but you can only edit the code (with undo, selection and cut, copy and paste features), save it and compile. The language is something very similar to C/C++ so maybe if you aren’t familiar with programming it may look very difficult. Here you have a screenshot of the effects editor editing the delay.
If you like to play with DSPs and you like to create new things, give it a try, it’s really awesome.







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